#pragma once
#include "StaticObject.h"
class Stairs : public StaticObject
{
public:
	Stairs();
	virtual ~Stairs();

	virtual void	Render(void)				override;
	int				GetType(void)	const		override	{ return STAT_STAIRS; }
	virtual void	SetPosition(SGD::Point pos)	override	{
		m_ptPosition.y = pos.y - m_szSize.height;
		m_ptPosition.x = pos.x;
	}

	virtual void	HandleCollision(GameObject* pOther)	override;
};

